Friday, 28 February 2014

Lebbeus Woods Architectural Influences

Lebbeus Woods (excuse the spelling mistake below) is an architect that chose to convey his designs in a more conceptual way rather than in model or CG form like Zaha Hidid.


Lebbeus Woods appealed to me instantly as he uses the kind of style I am looking for. For example, looking at the bottom middle of the influence map he has combined both the futuristic, curvy architecture with the standard "blocky" building that are found in most cities. 


As an added bonus, this building looks somewhat similar to the USR building from I,Robot (2004).


Another major part of Woods' work that appealed to me was the way all of his projects are made consisting of panels, rather than a smooth finish, like the traditional or "common" science fiction buildings. I want to incorporate this kind of style into my work, as it can easily show the historical future of the world I aim of produce.

Thursday, 27 February 2014

Zaha Hadid Architectural Influences

Zaha Hadid is an amazing architect that famously designed the Olympic Aquatics Centre:


As a futurist, her work has Influences me quite a lot, my scene is going to include curved, sleek building what aren't conformed to the normal of "blocky" buildings. I want to aim for a realistic setting, but in a more abstract way. The way Hadid uses line is especially useful in the sense that it conveys a sense of the personality in the buildings. 
The environment I want to create is one where robots and humans co-habituate, and seeing as I am dealing with machines, I want the building to reflect the fact that there are up to 10,000 robots and only 1-3 human inhabitants.






I also found an architectural masterpiece by KWK Promes

This structure is an example of how I can make my environment efficient, as if it would be technologically possible.

Wednesday, 26 February 2014

Colour Palettes Influence


When looking at colours, I thought, because the setting in the book is a very natural environment, but still built up into mini estates and towns, I would rather stay away from the very dark colours, like black, dark brown and very deep reds. 

I feel that 2, 3 and 6 could possibly work the best as they are mostly neutral tones, and I could add some highlights of different colours to bring out the detail. However, in another direction, I think 7 could work in the way that I could use lighting to deepen the colours and make the setting look like a darker part of the day, like sunset or night.