Thursday, 24 January 2013

Maya - Lighting and Rendering





Final Storyline Idea (Revised)

Maya - Arm

I had trouble with this one, the graph view really confused me with about 6 different animations showing up, but I managed it and it did turn out quite well I think

The Perspective View

Maya - Squash and Stretch

Orthographic Front View, for some reason when I playblasted this it cut off the top and bottom, but it's pretty evident what happens, and the perspective view is below.

The Perspective View

Maya - Settle and Rest

Orthographic Front View

Perspective View

Tuesday, 22 January 2013

Unit 3 - Storytelling and Commission OGR

The Mouse - Script

Like-For-Like Storyboard - Marv's Story

My Like-for-Like storyboard is based off Marv's story from Sin City. I used the beginning where he is framed for murdering Goldie and the police come in. I found this scene interesting as there are a lot of different angles and shot cuts and even though I'm not drawing in detail, the film is extremely artistic and I enjoyed that element whilst creating this.

I did my story board from 2.04 - 2.34 because I felt that was the most interesting part of the clip to lay out.

The quality is not great, but it's the best i could get out of my scanner, and it is still visual enough, the writing is just a little faint.

Final Story Idea

Friday, 18 January 2013

Animation - Sack Jump

I wasn't here during the lesson, but from talking to the other people in my class i gathered what I'm supposed to do and this is my rendition of it.

Tuesday, 15 January 2013

Maya - Bouncing Ball (Part II)

The second part of the Maya animations, the bouncing ball with linear movement as well as the bounce.

Sunday, 13 January 2013

Story Ideas

A few stories I came up with initially didn't seem to me to be really up there as a well thought out film, for this project I want to really focus more and turn out a better outcome, so I sat down and really thought and these are the ideas I came up with using a museum, a butler and a mouse trap:

1 - The butler is a looking after his master's hotel and on his usual check up of all of the exhibits realises that a mouse has been chewing its way through some of the wooden artefacts and makes his mission to catch it in just one night. He lays out mouse traps and bait around specific locations in the hotel but ends up in a chase with the mouse who is cleverer that butler and is constantly eluding him.

This will be more of slapstick style like the old Laurel and Hardy films and even using the same era in time. I find that butlers and museums were more prominent and more greatly acknowledged in the early 1900s, maily around the 20s and 30s.


2 - A butler, who on his day off goes to view an \ancient history museum accidently steps on a mouse trap setting off a string of event that leads to a huge surprise ending, I'm not 100% sure on how to end it, but at the moment I like the idea of having a butterfly effect series of events, which opens the storyline up to end on a cliffhanger. I want to have a big unexpected event that puts the butler into a final dilemma.

I haven't fully got the story thought out, but even this small explanation helps me to undestand what I'm dealing with.

Wednesday, 9 January 2013

Initial Research

Initial Research

Initial Research - Influence Maps

My first set of influence maps got me thinking of the different possibilities that I could subject my mind to, for example I am looking at different times, perspectives, genres and styles.

The ideas I had for butlers came from a long childhood of watching TV and films; I looked at Alfred, from both of the "good" Batman series, and also Geoffrey from The Fresh Prince of Bel Air, because I like the his style and mannerisms, and I know its early, but as this is an animations I am taking this into account in the back of my mind.

The mousetraps were slightly harder to imagine, as they are pretty generic objects, but then i researched to find that there are different types. I also looked into modern and traditional traps so that i could choose between them in a later stage.

For me the Museum was the easiest to research because there are so many different varieties and the architectural elements within the buildings are so monumental that there is such a wide range to choose from (hence the two maps). the first one focuses mainly on the modern museums and how efficiently they use space and manage their displays. However the second one shows the elegance and beauty of the historic design with the columns, the incredibly high ceilings and the carvings in the walls/coves.